The 2026/27 Fantasy Premier League season is fast approaching and we tell you everything you need to know.
It's yet to be confirmed as to when the 2026/27 Fantasy Premier League game will be released.
The official FPL website have already confirmed numerous changes to the games -- including 11 player position changes -- and so you'd suspect that the official launch is just around the corner.
In the last 10 seasons, the game has dropped no later than 25 days before Gameweek 1. Monday 27th July will mark 25 days before Arsenal take on Coventry in Gameweek 1, and so we can expect the game to be released some time close to that day.
Recent FPL launch dates are as follows:
Season | Launch date | Days before GW1 |
2025/26 | 21st July | 25 |
2024/25 | 17th July | 30 |
2023/24 | 5th July | 37 |
2022/23 | 5th July | 31 |
2021/22 | 23rd June | 51 |
2020/21 | 15th August | 28 |
2019/20 | 27th June | 43 |
2018/19 | 5th July | 36 |
2017/18 | 12th July | 30 |
2016/17 | 19th July | 25 |
Every FPL manager starts the season with £100m, and with this sum you assemble a 15-man squad (two goalkeepers, five defenders, five midfielders and three forwards).
Within your 15-man squad, you can select a maximum of three players from any single Premier League team.
Before every Gameweek deadline, you select your starting 11 in a formation of your choice, and their real-life performances in the Premier League will determine how many points you score. When setting your starting XI before the deadline, you will also select a captain; your captain's original points tally is doubled.
Each manager gets one transfer per Gameweek, meaning you can make a change to your 15-man squad if you wish. If you don't wish to make a transfer, you can roll it over and make two the following week. You can roll over a maximum of five free transfers.
Making more transfers than your allocated free transfers will cost you -4 points per extra transfer.
Players can fluctuate in price, depending on the number of managers transferring them in and out.
While some scoring is the same across the board -- e.g. minutes played and yellow cards -- other contributions, like goals, are rewarded with varied points depending on which position that the player plays.
The 2026/27 FPL scoring is as follows:
Points | |
For playing up to 60 minutes | 1 |
For playing 60 minutes or more (excluding stoppage time) | 2 |
For each assist for a goal | 3 |
For each penalty miss | -2 |
Bonus points for the best players in a match | 1 to 3 |
For each yellow card | -1 |
For each red card | -3 |
For each own goal | -2 |
Points | |
Goal scored | 10 |
Clean sheet | 4 |
For every 3 shots saved | 1 |
Penalty save | 5 |
For every 2 goals conceded | -1 |
Points | |
Goal scored | 6 |
Clean sheet | 4 |
For 10 defensive contributions | 2 |
For every 2 goals conceded | -1 |
Points | |
Goal scored | 5 |
Clean sheet | 1 |
For 12 defensive contributions | 2 |
Points | |
Goal scored | 4 |
For 12 defensive contributions | 2 |
The 2026/27 Fantasy Premier League season game will include a number of changes. These are as followed:
Your position in the global standings and all other leagues will be updated continuously during matches, meaning that you won't have to wait until the end of the Gameweek to check your rankings.
After the 20 minute mark, projected bonus points will also be added to those players applicable; this too will change and update as the contest progresses.
This tool will use data to track the transfer activity of every player. This will indicate which players are likely to rise and fall in price every day.
The data will always be an indication and doesn't necessarily guarantee a price change.
Players will no longer be handed a BPS reduction of -1 every time that they are tackled.
A player will now earn 1 BPS for every three CBI (clearances, blocks and interceptions) instead of getting 1 BPS for every two CBI like the 2025/26 campaign.
Goalkeepers will earn 2 BPS for any save and an additional 1 BPS for saving a big chance.
11 players have seen their position changed ahead of the 2026/27 Fantasy Premier League season.
Every position change for the 2026/27 Fantasy Premier League season
Each manager will have two sets of the Wildcard, Free Hit, Triple Captain and Bench Boost chips across the 2026/27 season. This means that eight chips will be available in total.
Each chip will be available to use in each half of the campaign. The first set of chips must be played before the Gameweek 19 deadline passes and can't be carried over into the second half of the term.
Find out all you need to know about the four FPL chips below.